Is Mobile Ready for a Bigger Gaming Shift?

Mobile gaming has become the most popular platform in the world as a growing demographic and audience are attracted to the easy and cheap handheld nature of it, it is suggested that over 50% of all games played are now done so on the mobile device and that this number will only continue to increase as new audiences and demographics become more likely to turn to mobile as their primary device. But is mobile primed and ready for a major shift toward gaming, or are there short comings that need to be solved beforehand?

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Casual gaming will remain king – One thing that certainly is true is that casual gaming will be difficult to unseat – the ability for new players to simply tap into a game on their existing device without needing any additional purchase or suffering any performance hit is invaluable and many of the biggest casual game genres will always thrive on mobile moving forward. This does somewhat limit the market, why overdevelop when you can continue to deliver the same games to the same audience with little change? And that’s where much of the success will come from particularly with things like microtransactions driving the market forward. But that certainly won’t be enough for some fans, and there will be many that expect much more.

Mobile esports is seeing a rise – Whilst esports had typically been reserved for the PC market, some games have been making a huge push toward mobile with names like PUBG and has also helped lead to the development of other markets here at that focus on mobile games for example. But there are challenges to overcome despite recent success – broadcasting continues to be an issue for mobile games as it’s not always possible to deliver a clear representation of what’s happening which has been a big part of the success of other esports, similarly without more powerful hardware the games available on mobile will continue to be a bit basic. Mobile esports is looking to be the next frontier, but it could take some time yet.

Cost changes could have an impact – The big factor that has kept mobile gaming moving forward has been within the cost factor – we use our mobile devices for all sorts of tasks, so you’re not paying the money just for a gaming device – but many are now extending into the four figure category and devices are getting more expensive year on year, for now older devices server their purpose well but that may not always be the case, and it may be harder for many to justify upgrading for such a high cost, and ultimately may damage the mobile gaming market as big moves forward aren’t possible.

One thing that is for certain though is mobile gaming is the future for gaming as a whole – the question that remains is to just what degree, and how much changes in tech can help continue pushing the market forward as long as the core audience are willing to accept the costs that come with it.